MaiVerse / Studios / AfterHours

AfterHours Game Factory

Small worlds, built after hours.

An experimental game studio building small, high-concept worlds with reusable systems, AI-assisted production and fast iteration.

Game StudioReusable SystemsAI-Assisted ProductionFast Iteration

Production Architecture

A factory, not a project.

MaiVerse Studio feeds AfterHours Game Factory. The factory runs on reusable systems that outlive any single game.

LEVEL 0

MaiVerse Studio

The parent studio: infrastructure, brand and operating system behind every product line.

LEVEL 1

AfterHours Game Factory

The game production unit — scope discipline, late-night energy, systems-first thinking.

SYSTEMS

Engine & Framework

Reusable foundations: the Horror Engine, game framework and shared browser tooling.

PRODUCTION

Content & AI

The content pipeline and AI-assisted production: assets, audio and iteration speed.

Horror Engine

One framework. Many nightmares.

A reusable horror-game framework in development. Ten conceptual layers — built once, reused across every horror world.

LayerCore
LayerEntity
LayerInteraction
LayerHorror
LayerFear
LayerEvent
LayerAI
LayerAudio
LayerSave
LayerTools
Core→ Entity systems & world primitives
Horror→ Fear states, tension and event scripting
AI + Audio→ Encounters and atmosphere that react
Save + Tools→ Persistence and authoring for new worlds

Status: In development · Internal R&D. The engine is not yet a released product — it is the system that will power the next AfterHours worlds.

World Concepts

Four lenses on the same engine.

Candidate world themes — concepts and experiments, not released games.

zoo

A place that is open during the day and very different at night.

hospital

Corridors, departments and the stories a building keeps.

school

Familiar spaces re-lit by an unfamiliar logic.

mall

Consumer spaces as a maze after hours.

Philosophy

Build the system once.
Create many worlds with it.

An experimental game studio building small, high-concept worlds with reusable systems, AI-assisted production and fast iteration. Late-night sessions, tight scope, and systems that survive more than one game.

Studio systems

Inside the factory.

The Horror Engine, content pipeline, game framework and AI production — the reusable layer behind AfterHours.