MaiVerse / Products / Games

Small worlds worth entering.

Games, playful internet experiences, simulation systems and experimental worlds — built browser-first, with systems we reuse across games.

Web GamesSimulationDiscoveryAfterHours

Category Thesis

Build the system once. Create many worlds.

Games are the hardest products to ship. Copero Juego and 82A0 prove the loop: a clear challenge, a replayable mechanic, a fast launch. EratoGame helps players discover rising titles. AfterHours Game Factory is where the reusable systems — the Horror Engine, the content pipeline — are being built to create the next worlds.

AI Games · Products

Real products in this world.

Live products first — followed by what is being built right now.

All products
01AI GamesLive

Copero Juego

A football career simulation experience.

A browser-first football career simulation built around player decisions, progression, challenges and replayable career paths.

Web gameSimulation
02AI GamesLive

EratoGame

A discovery layer for rising games.

A games discovery and intelligence product designed to identify momentum, organize game hubs and help players explore emerging titles.

Game discoveryTrend data
03AI GamesLive

82A0

A basketball challenge built for the browser.

A focused sports challenge experience that turns a simple basketball premise into a fast, replayable web game.

Browser gameBasketball
04AI GamesLive

27A0

A compact sports challenge experience.

A browser-based sports game concept built around a clear challenge loop, lightweight sessions and instant replay value.

Browser gameSports

Capabilities

What this world can do.

Reusable capabilities that power the products in this category — and carry into the next ones.

Browser-first

Games that load fast and play instantly on modern devices.

Simulation systems

Reusable mechanics and frameworks across multiple games.

Discovery

Products that help players find and understand emerging titles.

Related Experiments

Connected work in Labs.

Prototypes and research feeding into this category.

Visit Labs

Can one reusable horror framework power many worlds?

Horror Engine

Internal R&D inside AfterHours Game Factory: a modular horror-game framework covering entity systems, interaction, fear states, events, AI, audio and save systems. The goal is to build the system once and create many worlds with it.

Internal

Related Resources

Notes from the studio.

Keep exploring

See the products in the wild.

Live products, case files and the story behind each launch.