AfterHours is the part of MaiVerse that builds games. Not one game — a factory: a production system designed to repeatedly create small, high-concept worlds.
Its architecture is a set of reusable systems: a Horror Engine for fear-driven games, a content pipeline for world and scene authoring, a shared game framework for browser foundations, and AI production for assets and iteration.
The philosophy is simple: build the system once, create many worlds with it. Candidate world themes currently in exploration include a zoo, a hospital, a school and a mall — each a different lens on the same engine.
